Table Tennis Director

Doubles, Team Events and Novelty Formats for Table Tennis Tournaments

Singles brackets fill the hall, but doubles, team ties and a handicap event are what players remember, and they keep eliminated players playing and spending time at your event.

Formats guide · Updated October 4, 2026

Doubles

Doubles has its own serving rules. The ball must go from the server’s right half-court to the receiver’s right half-court, and players must alternate returns in a fixed order. At each change of service, the previous receiver becomes the server. These rules confuse casual players, so give them a one-page reminder at check-in and have an umpire or experienced marker at every doubles match.

Entry is the harder part. Let players enter with a named partner, and keep a list of players looking for partners at the desk. Draw doubles like singles, seeding by the combined strength of the pair. Mixed doubles, requiring one man and one woman, is a classic category that costs little and tends to fill.

Doubles matches should be scheduled when players are not due in singles, which usually means a separate block or a late-morning slot. Allow extra time between rounds, because both partners need rest.

Team events

Team ties use a fixed sequence of singles and doubles matches. Common patterns:

  • Swaythling Cup (best of five singles): two teams of three, five singles in a set order, first to three wins.
  • Corbillon Cup (four singles and a doubles): teams of two or three, four singles and one doubles in a defined order, first to three wins.
  • Club-style team events: three-player teams with a doubles match and singles, ending the tie as soon as one side has enough wins.

Tell captains the playing order rules in advance, and keep a team sheet for each tie. Teams of mixed strength can be handicapped by combining ratings: for example, a total rating cap for the team, which stops three advanced players from entering a team in an intermediate event.

Handicap events

In a handicap event, a stronger player starts each game behind. A simple scheme gives the weaker player a head start of a few points per rating difference band, for example one point for every 100 rating points up to a cap. Games are often shorter, such as to 11 with the head start already on the board, so that a head-start of 5 or more is not too much. The system keeps players of different ability in the same bracket and is a good fit for a social or family event. State the scoring rule on the entry form and keep a conversion chart at the desk.

Fun side events

  • Round the table: players line up around one table and run around after each hit; knocked-out players drop out until one is left. Needs one table and a lot of room.
  • Sudden-death singles: a single game to 11 with no best-of format, ideal for filling a gap in the schedule.
  • Mixed rating doubles: teams combine a beginner and an advanced player, scored by the sum of two ratings.
  • Skills challenge: serve accuracy targets, a rally count, or a best-of-ten backhand contest.

Fitting it into the day

Treat every extra event as a block that needs tables and time. Run the numbers in the time calculator for each event separately, add them together, and keep one table free for the referee and for overflow. Run side events when the main bracket is between rounds, or put them on the tables of players already out of the main event. A consolation bracket is a gentler way to give early losers more play, and it takes no extra entries.