Table Tennis Director

Handling Disputes, No-Shows and Walkovers at a Table Tennis Tournament

The people who run tournaments badly usually do not lack rules. They lack a rule that was announced early enough that nobody can say it was invented to punish them. Write the policies down, read them at the briefing, and apply them evenly.

Operations guide · Updated October 4, 2026

Late and missing players

Pick a grace period and publish it. Five minutes after the match is first called is common for community events; longer if you have slack in the schedule. Call the match at least twice over the public address system, and send someone to the practice area and the entrance. Write the time of the first call on the match card.

If a player arrives after the grace period, the match is a walkover for the opponent. Two exceptions are worth deciding in advance: a player who is still on court in another category, and a player who is finishing a match that ran long. Move the late match back one slot rather than forfeiting it, and make this a stated policy for everyone, not a favor.

Recording walkovers correctly

A walkover decides who advances in a knockout, but in a round robin it needs care because it affects standings. The ITTF-style convention is that a win by walkover or default counts as a win, with no points played, and the player who did not play gets zero match points rather than the one point for a played loss. Many events also remove a player who withdraws before completing half their matches and cancel their results, while events with a larger number of withdrawals keep results already played. Your rule should be chosen before the draw, not after the first withdrawal.

When a player withdraws mid-group, check three things: whether remaining matches should be scored as walkovers, whether the group still has enough players to rank fairly, and whether the cut for advancing needs to be recalculated. The tie-breaker guide explains why a three-way tie among players with unplayed matches is hard to separate.

Tip

Keep a “withdrawals” line on the desk sheet with the player’s name, the time and the reason. It settles arguments days later, and it feeds your entry refund policy.

Injuries and retirements

A player who retires mid-match loses the match, and the score at that point is not carried over. Set a short injury-time allowance, such as a few minutes for recovery from a minor knock, and decide who authorizes it. For a serious injury, stop everything and call for medical help first. Decide the match later.

Equipment disputes

The Laws require a player to show the racket to the opponent and the umpire before a match and whenever it is changed. Rackets cannot be changed during a match unless damaged so badly they cannot be used. Rubber must be used without physical or chemical treatment, which is the Law behind the speed glue ban. Rather than have organizers test rackets, make a rule that complaints go to the referee before the match or between games, and the referee decides whether to check or to refer the racket to a more qualified person.

For ball disputes, the answer is simpler: if a ball cracks, replace it and replay the point. Keep a box of the correct ball at every umpire’s table so nobody argues about whose ball to use.

Protests and appeals

Name one person, the referee, who decides rules questions. Name one backup, such as the tournament director, in case the referee is part of the dispute. Make the decision final for that day. A written protest form seems formal, but it forces calm, and half of the protests disappear when someone has to write one down. Record the outcome on the match card.

What to read at the briefing

  • Match formats for each round, and when they change.
  • How long you will wait for a missing player, and how you will call them.
  • Whether coaching is allowed and when.
  • Who the referee is, and where to find them.
  • Practice time and where players warm up.
  • That the referee’s decision on a rules question is final for the day.

Common questions

Do I refund a no-show?

That is a policy question, not a rules one. Many directors refund only if notice is given before the draw, because later withdrawals break the draw and cost the event nothing back. State it on the entry page.

Can two players agree to swap their match time?

Yes, if the desk approves it and both are present and ready. Never allow swaps that leave one player waiting longer than the schedule allows.